
PablosElMultiverso
A downloadable PablosElMultiverso for Windows and Linux
🌌 Welcome to Pablo's El Multiverso
Survive endless waves of enemies in this fast-paced roguelike where weapon fusion is your key to victory. Every run is different, every decision matters, and every fusion could be the difference between life and death.
⚔️ Core Gameplay
The Fusion System
- Combine two weapons of the same type and level to create a more powerful version
- Stats multiply for each level of the weapon
- Manage up to 4 weapons in your inventory simultaneously
- Sell unwanted weapons for coins to buy better equipment
Shop Between Rounds
- Browse 5 random items after each wave
- Weapons come in 4 different levels with varying rarity
- Level 1 (70% chance): Common starter weapons
- Level 2 (15% chance): Uncommon upgraded weapons
- Level 3 (10% chance): Rare powerful weapons
- Level 4 (5% chance): Legendary devastating weapons
- Use rerolls to find the perfect gear for your build
- Lock items to keep them between rerolls
🎯 Weapons Arsenal
Melee Weapons
- Axe: Heavy weapon that cleaves through enemies with raw physical power
Ranged Weapons
- Sniper: Long-range precision rifle for calculated shots
- Laser Ray: Penetrating beam that hits every enemy in its path
- Eggplosive: Explosive projectile launcher with area damage
- Wing: Magical blade that shoots feather projectiles imbued with wind energy
📊 Stats System
Build your character through 12 different stats:
- Offensive: Physical Damage, Magical Damage, Attack Speed, Critical Chance, Critical Damage, Life Steal
- Defensive: Max Health, Armor, Resistance, Health Regeneration
- Mobility: Movement Speed, Agility
Every weapon and item modifies these stats, creating endless build possibilities.
🎮 Strategic Depth
Resource Management
- Earn Pablo Coins by completing waves
- Spend wisely: buy new weapons or reroll for better options?
- Selling weapons returns 50% of their total value
Build Crafting
- Mix weapon types to cover different situations
- Balance offensive power with survivability
- Items provide permanent stat boosts across all weapons
Smart Inventory
- Can't buy a weapon if all your weapons of that type are higher level
- Forces strategic decisions about weapon composition
- Maximum level weapons display differently to avoid confusion
🎨 Visual Design
Level-Based Color Coding
- Level 1: Gray border (Common)
- Level 2: Green border (Uncommon)
- Level 3: Purple border (Rare)
- Level 4: Gold border (Legendary)
Hover effects and visual feedback make every interaction satisfying and clear.
🕹️ Controls
Shop Navigation
- W/S or Mouse Hover: Navigate items
- Enter or Left Click: Purchase item
- Space or Right Click: Lock/Unlock item or Sell weapon
- A/D: Switch between inventory weapons
- R: Reroll shop (costs coins)
- E: Continue to next wave
🎲 Roguelike Elements
- Procedurally generated shop inventory each round
- Weighted randomness ensures balanced progression
- No two runs are exactly the same
- Risk vs reward decisions at every shop visit
- Permadeath keeps stakes high
🚀 What Makes This Special?
Unlike traditional roguelikes where you find or craft items, Pablo's El Multiverso focuses on exponential scaling through fusion. A humble Level 1 weapon can become an unstoppable Level 4 powerhouse through careful planning and strategic purchases. The shop system creates a unique roguelike experience where every round presents new opportunities and tough decisions.
Will you save coins for a reroll? Will you buy that expensive Level 3 weapon or two Level 1s to fuse later? Will you sell your old gear to afford something better? Every choice shapes your run.
🎓 About This Project
GITHUB: https://github.com/pgb60-ua/PablosElMultiverso
This game was created by four Software Engineering students at the University of Alicante (Spain) as a class project. We had so much fun making it that we decided to polish it and share it with the world!
If you enjoy the game and want to support our work, any donation is greatly appreciated and will motivate us to keep improving it.
📜 Credits & Licenses
Game Development
- Pablo García Belando
- Carlos María Casado López
- Manuel José Tornero Fuster
- Alejandro Jimenez Martinez
Art & Graphics
- Pablo García Belando
- José Miguel Mateos Millán
Sounds & Music
- José Miguel Mateos Millán
Libraries Used
- Raylib - Game framework (zlib License)
- spdlog - Logging library (MIT License)
- nlohmann/json - JSON parser (MIT License)
This game is licensed under the MIT License.
Developed with C++ and Raylib
| Updated | 26 days ago |
| Status | On hold |
| Platforms | Windows, Linux |
| Author | CcWhyNot |
| Genre | Action |
| Tags | 2D, Bullet Hell, Casual, Hack and Slash, Idle, Roguelike, Singleplayer |
Download
Development log
- Oops, We Fixed It26 days ago





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