A downloadable PablosElMultiverso for Windows and Linux

🌌 Welcome to Pablo's El Multiverso

Survive endless waves of enemies in this fast-paced roguelike where weapon fusion is your key to victory. Every run is different, every decision matters, and every fusion could be the difference between life and death.

⚔️ Core Gameplay

The Fusion System

  •  Combine two weapons of the same type and level to create a more powerful version
  • Stats multiply for each level of the weapon
  • Manage up to 4 weapons in your inventory simultaneously
  • Sell unwanted weapons for coins to buy better equipment

Shop Between Rounds

  • Browse 5 random items after each wave
  • Weapons come in 4 different levels with varying rarity
  • Level 1 (70% chance): Common starter weapons
  • Level 2 (15% chance): Uncommon upgraded weapons  
  • Level 3 (10% chance): Rare powerful weapons
  • Level 4 (5% chance): Legendary devastating weapons
  • Use rerolls to find the perfect gear for your build
  • Lock items to keep them between rerolls

🎯 Weapons Arsenal

Melee Weapons

  • Axe: Heavy weapon that cleaves through enemies with raw physical power

Ranged Weapons

  • Sniper: Long-range precision rifle for calculated shots
  • Laser Ray: Penetrating beam that hits every enemy in its path
  • Eggplosive: Explosive projectile launcher with area damage
  • Wing: Magical blade that shoots feather projectiles imbued with wind energy

📊 Stats System

Build your character through 12 different stats:

  • Offensive: Physical Damage, Magical Damage, Attack Speed, Critical Chance, Critical Damage, Life Steal
  • Defensive: Max Health, Armor, Resistance, Health Regeneration
  • Mobility: Movement Speed, Agility

Every weapon and item modifies these stats, creating endless build possibilities.

🎮 Strategic Depth

Resource Management

  • Earn Pablo Coins by completing waves
  • Spend wisely: buy new weapons or reroll for better options?
  • Selling weapons returns 50% of their total value

Build Crafting

  • Mix weapon types to cover different situations
  • Balance offensive power with survivability
  • Items provide permanent stat boosts across all weapons

Smart Inventory

  • Can't buy a weapon if all your weapons of that type are higher level
  • Forces strategic decisions about weapon composition
  • Maximum level weapons display differently to avoid confusion

🎨 Visual Design

Level-Based Color Coding

  • Level 1: Gray border (Common)
  • Level 2: Green border (Uncommon)
  • Level 3: Purple border (Rare)
  • Level 4: Gold border (Legendary)

Hover effects and visual feedback make every interaction satisfying and clear.

🕹️ Controls

Shop Navigation

  • W/S or Mouse Hover: Navigate items
  • Enter or Left Click: Purchase item
  • Space or Right Click: Lock/Unlock item or Sell weapon
  • A/D: Switch between inventory weapons
  • R: Reroll shop (costs coins)
  • E: Continue to next wave

🎲 Roguelike Elements

  • Procedurally generated shop inventory each round
  • Weighted randomness ensures balanced progression
  • No two runs are exactly the same
  • Risk vs reward decisions at every shop visit
  • Permadeath keeps stakes high

🚀 What Makes This Special?

Unlike traditional roguelikes where you find or craft items, Pablo's El Multiverso focuses on exponential scaling through fusion. A humble Level 1 weapon can become an unstoppable Level 4 powerhouse through careful planning and strategic purchases. The shop system creates a unique roguelike experience where every round presents new opportunities and tough decisions.

Will you save coins for a reroll? Will you buy that expensive Level 3 weapon or two Level 1s to fuse later? Will you sell your old gear to afford something better? Every choice shapes your run.

🎓 About This Project

GITHUB: https://github.com/pgb60-ua/PablosElMultiverso

This game was created by four Software Engineering students at the University of Alicante (Spain) as a class project. We had so much fun making it that we decided to polish it and share it with the world!

If you enjoy the game and want to support our work, any donation is greatly appreciated and will motivate us to keep improving it.

📜 Credits & Licenses

Game Development

  • Pablo García Belando
  • Carlos María Casado López
  • Manuel José Tornero Fuster
  • Alejandro Jimenez Martinez

Art & Graphics

  • Pablo García Belando
  • José Miguel Mateos Millán

Sounds & Music

  • José Miguel Mateos Millán

Libraries Used

This game is licensed under the MIT License.

Developed with C++ and Raylib

Download

Download
PablosElMultiverso-1.0.5-Linux.deb 4.9 MB
Download
PablosElMultiverso-1.0.5-win64.exe 4.8 MB
Download
SoundTrack.mp3 2.9 MB

Development log

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